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Jan 11 2025
Secura NON-PVP launching on February 15
We're thrilled to present to you our new NON-PVP world Secura!

After almost a year, ShadeCores has proven its quality, stability and ability to keep cheaters away, now finally getting a very long requested world type, a NON-PVP, where you can play and mind your business without being abused by jerks!

If you have followed the history of ShadeCores, you are more than sure that you can invest time into this new world and know it won't be a waste!

 
Quick Info for laziness:
Rates:
  • Tibia 7.4 theme
  • 1x Experience
  • 1x Skills
  • 1x Magic
  • 1x Loot
  • 1x Regen

General info:
Official launch: February 15, 17:00 CET.
Create characters: 1 hour before launch (16:00 CEST).

  • Authentic
    • Damages
    • Monster attacks
    • Monsters carrying equipment & loot
    • Monster Spawns & respawn depending on players online
    • World light and watches
    • Traps
    • Line of sight system
    • Floor saving system
    • Exhaustion system
    • Much more..
  • General
    • Cannot multi-client
    • REAL Proven & Verified Anti-Cheat system = No cheaters
    • Many quests are modified to add mystery to the game for everyone
    • Guild War available
    • Much more..
 

What is ShadeCores?
ShadeCores is a game designed to mimic the oldschool version of Tibia.com, but in a slower pace.
Our goal is to be a long lasting and functional game that doesn't run a course of being broken after a few years.
Read more at: About -What is ShadeCores?.

World Map
The map contains all places of Tibia 7.70.
It also contains 100% spawns of Tibia 7.70.
With exception of Port Hope that was removed for balancing purposes.
Ankrahmun was recently added to give a bit more varity and space for players to explore, however with modifications to keep the logic of ShadeCores, details can be found here: News Archive -Ankrahmun with modifications.

Built authentically
ShadeCores was built hand in hand with hacked Tibia files (7.70 version) and is very accurate to how Tibia was (with exception things that has been improved).
If you played Tibia back in 7.4-7.70 and join ShadeCores, you will yourself notice how scary accurate every single spawn is.
Read more at: About -Additional Information.

Game health
We have made many modifications to ensure a healthy economy and game.
Read more at: About -Keeping the balance of the game.

Creature Behavior
In ShadeCores, same as in CipSoft's, creatures that's fleeing for their life (low health) will not make any pauses no matter how close the player is.
Creatures also doesn't have any exhaustion of their abilities such as attacks, healings and more.
Read more at: FAQ -Creature Behavior.

Creature spawns
ShadeCores has the very same spawn system that CipSoft's had back in the day.
All creatures that spawns has a "home".
And this "home" has a set amount of creatures that belongs to it, always same type of creature.
Read more at: FAQ -Creature spawns.

Accurate creature loot & inventory
ShadeCores have an accurate loot & inventory system for creatures, working identically as it did in CipSoft's back in the day.
Which means that creatures with items that give light, will also light up the creature, or armors that will increase the armor of the creature, or that when a creature wear boots of haste, it will run noticeably faster!
Read more at: FAQ -Creatures equipping their loot & loot system.

Authentic exhaustions
Believe it or not, OT's have it completely wrong, OTs uses 1 or 2 kind of exhaustions depending on which version they're meant to reflect (healing + attacking spells).
However, in CipSoft's, there were 3 different exhaustions in the old days, 4 if you include "using item on.." exhaustion which was 1 second.
Read more at: FAQ -Exhaustion system.

Floor saving
ShadeCores are running with a map-saving system that allow the map to save certain edits done by players.
The edits can almost be anything from items added to certain places, to open doors, wall torches that's lit or not, items hiding in boxes, book cases or even unexpected containers invisible to the naked eye.
Read more at: FAQ -Floor saving system.

Game health balance
To ensure that ShadeCores become as perfect as possible, a lot has to be considered and corrected.
Our goal is to make a long lasting and functional game that doesn't run a course of being broken after a few years.
In ShadeCores, you're not meant to get unlimited supplies, hunting dragons, dragon lords, demons or other demonic critters, we don't fancy the rushed pace much of Tibia has become along with the community.
Read more at: FAQ -Game Health Balance (creatures, supplies, gold).

Keep valuables valuable
In ShadeCores it's harder to obtain "good" equipment, which will turn lower level equipment into the new good equipment.
Read more at: FAQ -Game Health Balance (equipment).

Line of sight system
In ShadeCores we use the same line-of-sight system as in CipSoft's.
You may notice when you're playing that sometimes you can throw things in a way you can't do in most OT's.
And you' may also notice that sometimes, you cannot throw things in same way as in most OT's.
Read more at: FAQ -Line of sight system.

Poison storm
Almost every OT either has ticking poison damage from around 50 counting down until 0, while others have an instant damage followed by poison or some other mixtures.
While in reality, damage of the poison storm is decided by level and magic level, from the first tick of damage, it decreases with a few % until it reaches 0.
Read more at: FAQ -Poison storm.

Traps functionality
Traps does a static amount of damage. 30 to be exact, it's always 30.
However, traps cause a physical damage that listen to the creatures armor.
It means that the damage can and will be reduced by any armor the creature may have.
Read more at: FAQ -Traps (item).

World light & watches
In ShadeCores, time and world light works exactly like it did in CipSoft's back in the day.
Read more at: FAQ -World lights & watches.

Anti-Cheat system
We have a very advanced and automatic anti-cheat system that detects all kind of cheats rather quickly, be it bot, macro, tasker or others.

A lot of servers has basically lied about that they're anti-bot, most of players have been in "anti-bot" servers that's been exploding with cheats and nobody gets punished, which is why most with good reason wont trust whenever someone says they're "antibot".
But after almost a year, we've verified for a lot of people that we're not bullshitting you, we're legit, we have a system that works and a lot of people have tested it and found themselves shocked when their "secret cheat" got caught even though nobody was nearby them.

Additionally to the anti-cheat, ShadeCores does not allow multi-clienting
Multi-Clienting will be treated as a cheat and lead to a deletion.
To make sure nobody accidentally use multi-client without knowing the rules, we've made so that it's not possible to start more than one instance of the client.
If you try to start a new client while already having one open, you will face this little message.


Other Game Features
  • Ability to play for free.
  • No level restrictions on items nor spells.
  • Non-stackable runes/fluids.
  • No Runes from NPCs.
  • No item-hotkeys.
  • No wands/rods.
  • No protection zone on boats/carpets.
  • Manual aiming
  • Anti-lag system.
  • Great and improved monster systems.
  • Monsters can be lured anywhere.
  • No stairjump exhaust.
  • Possibility to make UH traps.
  • Accurate 7.4 formulas.
  • Classic premium system.
  • Classic promotion system.
  • Many random raids there some have the possibility to drop raid-rare items.
  • Guild War is available.


ShadeCores will officially launch on February 15 at 17:00 CET!
You will be able to create characters starting at 16:00 CEST the same day!


Sincerely,
ShadeCores Staff

Jan 10 2025
Update -Ankrahmun with modifications
Today we're happy to present you with Ankrahmun!

After over 2 months of testing and deciding whether or not Ankrahmun should be part of ShadeCores, we have decided in favor of Ankrahmun with a few conditions.

For Ankrahmun to fit the style and logic of ShadeCores, we've made these modifications:
  • Djinn NPCs were removed and towers were turned into hunting grounds.
  • 50% of creatures were removed from djinn towers.
  • 50% of creatures were removed in tombs past the flames (including slower spawn than normal).
  • 50-60% of Ancient Scarabs were removed.
  • NPCs were modified to have the same logic as the rest of ShadeCores (item availability, prices).

Additionally, we've added a few more quests and mysteries, which now exist somewhere on the continent of Ankrahmun.
We've also added the Helmet of the Ancients quest, mystified with ShadeCores logic.

We hope you're enjoying ShadeCores and that you will stay with us for a long time!

Sincerely,
ShadeCores Staff

Jan 10 2025
Updated support structure
We've been working a lot to improve the support and communications in our games.

A few years back we created Core-Series. which is the master domain of all our games.
At first, it was only an informative site stating various short facts about MasterCores and RetroCores (which have been outdated for a few years).

Now it's been rebuilt to become the center of our games, with better information on what each game has to offer, and an activity page where people can see which news/forums had the most recent activity, but most importantly, clear instructions on where to get support when in need.

The support mail of all our games has been merged into one with Core-Series there we will have a much better way to see and track mails of people in need of support, rather than having all our support manners spread out through multiple mailboxes.

With these, our internal structures have also changed to ensure that support is given as quickly as possible, no matter what time of year, no matter if the game it's concerning has been quiet for a long time.
If you need support, you will be able to reach us and you will get a reply within a day.

Additionally, all Facebook pages have been removed and replaced by a Core-Series Facebook page, there news and updates for each game will to some extent be released.

All these changes does not change any development plans of either games, each game will still carry on in their own little worlds minding its own business.

Sincerely,
RetroCores staff

Jan 10 2025
Updated support structure
We've been working a lot to improve the support and communications in our games.

A few years back we created Core-Series. which is the master domain of all our games.
At first, it was only an informative site stating various short facts about MasterCores and RetroCores (which have been outdated for a few years).

Now it's been rebuilt to become the center of our games, with better information on what each game has to offer, and an activity page where people can see which news/forums had the most recent activity, but most importantly, clear instructions on where to get support when in need.

The support mail of all our games has been merged into one with Core-Series there we will have a much better way to see and track mails of people in need of support, rather than having all our support manners spread out through multiple mailboxes.

With these, our internal structures have also changed to ensure that support is given as quickly as possible, no matter what time of year, no matter if the game it's concerning has been quiet for a long time.
If you need support, you will be able to reach us and you will get a reply within a day.

Additionally, all Facebook pages have been removed and replaced by a Core-Series Facebook page, there news and updates for each game will to some extent be released.

All these changes does not change any development plans of either games, each game will still carry on in their own little worlds minding its own business.

Sincerely,
ShadeCores staff

Jan 01 2025
-Short news
After some dedicated upgrades, Cleanera, Isara and Solera are now back online.

Dec 31 2024
Happy new year!
We would like to wish everyone a Happy New Year!

We hope you've had a great 2024 and will have an even better 2025!

We hope you enjoyed ShadeCores in 2024 and will continue to enjoy it in 2025!




Sincerely,
ShadeCores Staff

Dec 31 2024
Happy new year!
We would like to wish everyone a Happy New Year!

We hope you've had a great 2024 and will have an even better 2025!

We hope you enjoyed RetroCores in 2024 and will continue to enjoy it in 2025!




Sincerely,
RetroCores Staff

Dec 24 2024
Merry Christmas!
We would like to wish you a Merry Christmas and happy holidays, either if you celebrate Christmas on the 24:th, 25:th or not at all!

We hope you'll have a wonderful end of the year 2024 and of course that you enjoy ShadeCores!








Sincerely,
ShadeCores Staff

Dec 24 2024
Merry Christmas!
We would like to wish you a Merry Christmas and happy holidays, either if you celebrate Christmas on the 24:th, 25:th or not at all!

We hope you'll have a wonderful end of the year 2024 and of course that you enjoy RetroCores!








Sincerely,
RetroCores Staff

Dec 20 2024
Update 1.70 -Christmas is in the air

Today we're happy to present you with update 1.70 which brings improvements to the game, client, and website!
In addition to the improvements, we're bringing a lot of new Christmas-related things as well!

Changes

  • Fixed Lizard and Draken trophies that couldn't be picked up after update 1.68.
  • Updated monster AI to allow fleeing monsters to walk smoothly when not in contact with a target.
  • Added the missing trident of The Imperor (boss).
  • Added Grynch Clan Goblins & Raid (Available between Dec 20-28).
  • Added a lot of Christmas items.
  • Added NPC Ruprecht (Santa helper).
  • Added NPC Messenger of Santa (Santa helper).
  • Upgraded NPC/Item pages to support the ability to accurately show the price of items not handled with gold.
  • Upgraded systems of client to make it even smoother.
  • Christmas tree is now exclusively sold by Messenger of Santa. (available in December only).


House changes
The following houses have been classified as guild-halls in the past, but have been restored to be normal houses that can be bought without having a guild: (link to Amera houses)


Website Item pages

  • Split the category Distances into Bows and Throwables to easier be able to view and order weapons by their stats.
  • Added ability to directly see level and vocation requirements for items.
  • Added ability to sort item categories after level and vocations requirements.
  • Improved visual notifications about item modifications such as protection percents, skill boosts, and more.
  • Requirements are highlighted better in the item-viewer to make it more clear when an item has requirements.
  • Improved search page to better account for large objects that earlier broke the style.



We hope that you'll enjoy this update and find it well-fitting for Christmas that's only a few days away!
And we hope you're looking forward to seeing what updates the future will bring, as we keep working and preparing RetroCores for more areas, more items, more creatures, and of course... A LOT more mysteries.

Sincerely,
RetroCores Staff


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