 Sep 18 2026 Update 1.25 -Attributes, bosses, effect opacity, minimap, war emblem Today we're happy to present you with update 1.25! Creature bosses Any creature that spawns naturally in the game, or in a raid, has a 2% chance to become boss. There are 5 official boss levels for each creature, there each new level make the boss more powerful and carry more loot. Item Attributes Every equipment item dropped in loot has chance to inherit attribute(s). Any item can have 1-3 attributes, there 1 is more likely. More info about bosses & item attributes are available here: Library -Item Attributes. Shining corpses If a fresh corpse contains any item, it will shine to notify you that the corpse has not been touched by anyone yet. If you interact with the corpse, the shining will stop. This has to be enabled in options, in Options > Graphics > "Highlight unlooted corpses". Attack & Follow highlights Now you have the ability to choose what type of highlight you want for attacking and following players and creatures. You have traditional square, outline, and full-body highlight, you also have them in pulsating options to make them even clearer. Examples of attacking  Examples of following  Minimap displaying spawns You can now browse the spawn of creatures with ease in the fullscreen-minimap where you can choose to show/hide NPCs and creatures!  Same goes with the small minimap, and the floating version, there you can choose to show/hide NPCs and creatures!  And of course, you can see the spawns on any floor!  In addition to this feature, we've added a brand new feature that will be very helpful when guiding other players! You can now copy a code and share it with others to show them an area you're talking about!  This code will make the minimap jump to the place in question and use the same zoom! So if you zoom in on a specific target, it will be extra clear for other players that you share it with! You can do all this in the fullscreen map, there you will find a button "GoTo" in the upper-left corner! Exceptions of spawns - The minimap only shows spawns of creatures listed on the website, to protect mysteries.
- The minimap also only shows spawns of visible areas!
We also added the ability to go up/down floors with the number-pad "+" and "-" buttons, along with "page up" and "page down" buttons. If you're new and wish to browse the unlimited map, you can download the minimap here! War Emblem War Emblem is an automatic system that mark players as war-players. The emblem can only be seen by those who have been marked with it. Killing a player with the war emblem will not result in any frags. Once a war emblem has been set, it takes 24 hours before it vanishes. However, any action that would count towards an emblem, will refresh the decay of the emblem back to 24 hours. Attacking a war emblem marked player does not suppress the skull system, you will still get a skull, the only thing the emblem does is prevent a frag from being delivered. *skulled: having a white or red skull. 24 hours threshold to be marked with an emblem - Attacking 3 different players there either the target or the attacker is skulled.
- Attacking 6 different players not in party.
- Healing 3 different skulled player while not being pz locked.
- Healing 6 different skulled player while being pz locked.
If any of the points above are broken within a 24-hour period on a character, it will be marked with the war emblem. Permanent place of information: About -PVP. Effect Opacity In this update we've added support to control the opacity of effects! With 3 separate settings for creatures, players and your own, you can now easily decide what's important to see and how much of it!  With an opacity of 50%, effects will look something like this  Experience Share We have added experience share for players in party hunting together. Do note that being in a party sharing experience will grant you a 10% bonus. However, there are no other bonuses available, such as vocation bonus. Creature Tasks In this update, we've added a creature task system that rewards you for killing a set amount of monsters. Note that the tasks only give exp and gold. There's only 1 task available that gives an item. Store Changes We have updated our instant golden account offers, which previously were only available in 14-day packages, now you can choose anything between 3, 7, 14, 30, and 90-day packages. We've added a whole bunch of cosmetic containers to the store! Here are a few of what you can find  Store full light option We have replaced our system from previous "light scrolls" that were character-based, into an account-based system instead. The scrolls will return the points used to buy them if used. Anyone who had active light/full light on their character has been compensated for the time remaining, as the old system has been truncated. General Improvements - Added tier creature bosses.
- Added item attribute system.
- Added ability to see creatures/npc spawns on minimap.
- Added war-embles system.
- Added ability to change opacity of effects caused by yourself, other players, and creatures.
- Added experience share.
- Added creature tasks.
- Removed the character-based light scrolls and replace with an account-based full light option.
- Fixed a glitch that made monsters able to ignore retarget-cooldown caused by taunting spells.
- Fix players/monsters odd out-of-synch attacks.
- Upgraded regeneration system to be more exact and use less resources as well.
- Upgraded shield system to be more exact, to avoid edge-cases there 2 monsters sometimes could break shields.
- Fixed a small issue that would make a freshly open battle-list to display creatures that's no longer around.
- Added Tips&Tricks window to make players aware of things that are often forgotten about.
- Added optional fresh-corpse highlights.
- Added optional item attribute tier highlight.
- Made it so any creature with a despawn timer doesn't despawn as long as there's players nearby.
- Fixed character page to only show deaths from the past 14 days.
- Fixed a glitch where monsters could bypass your defenses if they could attack you at the same time as you login.
- Added the ability to choose to use traditional attack/follow squares, outline, or full-body highlight.
- Fixed a rare leak in the death system that could cause a newly dead character to come back to life with no control.
- Fixed an issue that could, in edge cases, cause a player to get stuck and be unable to move.
- Fixed a problem that prevented death screenshots from being taken.
- Added bolts to distance NPCs for 5 gp each.
Sincerely, Core-Series Staff
 Sep 12 2026 Update 1.97 -Quick looting improvements Today we're releasing an improved quick-looting! Changes done - Changed the limit of possible item settings from 50 to 100.
- "Unassigned" category was renamed to "Categories not on list" to highlight that it's for items that are from a category that doesn't exist in quick-looting.
- "Unset Categories" was added and will be responsible for loot from all categories that don't have a container selected.
- "Use main container as fallback" was changed into a function that only loots categories whose set containers are out of space.
- Added a behaviour setting to only loot valuable items set by defining a gold value per 100 oz.
- Added "NPC value per 100 oz" information to items on the website.
- Updated About -Quick Looting.
Behavior setting This new setting is a game-changer!  This new setting is as simple as it sounds. It allows you to determine what value an item must have per 100 oz, for you to be interested in looting it. Using this setting, by only setting the value to 1 gold, it will already automatically make you not loot any "trash" items such as broken flasks and others. But even better, by just checking out the website Library -Items you can research which is the least valued item you're interested in, put that value into your quick loot, and never again worry about picking up something you're not interested in. The value per oz triumphs over a total set value, as it will automatically accept items with low value that you most of the time wants, as pearls and gems, but thanks to their incredibly low weight, they often show up with very high value per oz. If you're at a level there you hunt dragons, it's likely dragon hammer is the least worthy item you'd want to pick up, which has a value of 2,061 gold per 100 oz, so you set the Npc gp value to "2061" and then you will not pick up crossbows or other less worthy things, but you will still pick up dragon scales and leathers because they're valued over 12,000 gold per 100 oz, while a crossbow for example rests at 400 gold per 100 oz. Do notice that this behavior is still following the rules of containers. It will not pickup any items it wouldn't pick up when using "normal" behavior, all it does is ignore all items that doesn't match up with the value you've set. Sincerely, Core-Series Staff  Sep 08 2026 Update 1.96 -Quick looting, paladin balances, improvements Today we're happy to present you with update 1.96! Quick Looting Quick Looting makes hunting smoother by automatically sorting loot into your chosen containers. Instead of opening every corpse and moving items manually, one action can collect and organize everything for you.  Full details are available here: About -Quick Looting. Store Changes We've added a whole bunch of cosmetic containers to the store! Here are a few of what you can find  We have also added a creature product pouch  And finally, we have added more options for instant golden account, now ranging from 3, 7, 14, 30, and 90 days options! Paladin balance limited to Zenera - Swift foot causes you to be unable to use any spells or attacks.
- Sharpshooter makes you paralyzed and extremely slow.
Other changes - Fixed a leak that caused the client to start lagging when active for a long time.
- Fixed teleport scroll to remove noobs by giving them a yellow skull or temporarily banishing them, while not take any charges (war related, full info available in store).
- Fixed battle list there hiding party members would also hide everyone with war emblems.
- Fixed an unforeseen issue with the undead cavebear mount that could rob a player of required items without delivering the mount.
- Fixed a glitch in the outfit of Dynam Warlord.
- Fixed an issue that could, in edge cases, cause a player to get stuck and be unable to move.
- Corrected the spawntime of dragons in Ankrahmun mountain which previously was unusually slow.
- Fixed a problem that prevented death screenshots from being taken.
Sincerely, Core-Series Staff
 Sep 05 2026 Zenera vocation balancing Today a few changes have been made in Zenera to balance vocations! Paladin changes - divine caldera has been nerfed by 15 - 40% (the exact nerf depends on level there lower level has higher nerf).
- divine caldera now has "UE-reduction" as well (5% less damage per extra player hit, maximum 50% reduction).
Sorcerer / Druid changes - Sudden death rune is slightly stronger for mages.
- Strike spells are slightly more powerful. (energy, death, flame, ice, and terra strike)
More adaptations may come, as we strive to create a good climate where vocations have a good balance both in PVE and PVP. We will keep our eyes open and see what our changes do, and what more may be necessary. NOTE, these changes are only for Zenera and will not apply to any older worlds. Sincerely, Core-Series Staff
 Sep 03 2026 -Short newsDue to the release of war-emblem and it's result of working well, all redskulls will end today at server-save (10:00 CEST), note that only the redskull is ending, not the frags taken to get it!  Sep 02 2026 Update 1.95 -Effect opacity settings, item tier in loot message Today we're happy to present you with update 1.95! In this update we've added support to control the opacity of effects! With 3 separate settings for creatures, players and your own, you can now easily decide what's important to see and how much of it!  With an opacity of 50%, effects will look something like this  We've also added item tiers into loot messages! If there's an item with a tier (attributes), it will be displayed in the loot message!  We have also increased the chance of looting a item with a tier from creature bosses of level 4 and 5. And last, we've fixed an issue caused by war-emblem that made players unable to start and join party. Sincerely, Core-Series Staff
 Sep 01 2026 Update -War Emblem, fixes and improvements Today we've updated the following things - Fixed wand of voodoo which had no distance effect.
- Fixed a rare leak in the death system that could cause a newly dead character to come back to life with no control.
- Fixed GACC Light settings that would not be properly saved and would reset every relog.
Additionally to these fixes, we're created a new and automatic war system. It's no secret that the majority of wars are the result of conflicts that rarely agree on starting a guild war. But the problem of limited frags has always hovered these conflicts limiting the game for both parties. For this reason, a new and automatic war-system was designed. War Emblem War Emblem is an automatic system that mark players as war-players. The emblem can only be seen by those who have been marked with it. Killing a player with the war emblem will not result in any frags. Once a war emblem has been set, it takes 24 hours before it vanishes. However, any action that would count towards an emblem, will refresh the decay of the emblem back to 24 hours. Attacking a war emblem marked player does not suppress the skull system, you will still get a skull, the only thing the emblem does is prevent a frag from being delivered. *skulled: having a white or red skull. 24 hours threshold to be marked with an emblem - Attacking 3 different players there either the target or the attacker is skulled.
- Attacking 6 different players not in party.
- Healing 3 different skulled player while not being pz locked.
- Healing 6 different skulled player while being pz locked.
If any of the points above are broken within a 24-hour period on a character, it will be marked with the war emblem. The war emblem system will be carefully reviewed over the next few days and might change depending on how it plays out in practice. Permanent place of information: About -PVP. Sincerely, Core-Series Staff
 Sep 01 2026 Update -War Emblem, fixes and improvements xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx  Aug 29 2026 -Short newsFrom server-save of Aug 30, 10:00 CEST, the loot-rate of Zenera has been increased from 2x to 3x.  Aug 29 2026 Update 1.94 -Minimap displaying spawns Today we're happy to announce client update 1.94! In this update, we've made great improvements to the minimap! You can now browse the spawn of creatures with ease in the fullscreen-minimap where you can choose to show/hide NPCs and creatures!  Same goes with the small minimap, and the floating version, there you can choose to show/hide NPCs and creatures!  And of course, you can see the spawns on any floor!  Additional to this feature, we've added a brand new that will be very helpful when guiding other players! You can now copy a code and share with others, to show them an area you're talking about!  This code will make the minimap jump to the place in question and use the same zoom! So if you zoom in on a specific target, it will be extra clear for other players that you share it with! You can do all this in the fullscreen map, there you will find a button "GoTo" in the upper-left corner! Exceptions of spawns - The minimap only shows spawns of creatures listed on the website, to protect mysteries.
- The minimap also only shows spawns of visible areas!
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