 Aug 23 2026 Zenera launching on Aug 28 with full-auto antibot! Tired of all 1x rates that launched this year? Tired of all cheaters following you around? Let me give you some good news! We are happy to present the new cheater-free edition of Zenera! Launching on Aug 28 at 18:00 CEST! What is Zenera? Zenera is our seasonal world, which offers a quicker startup pace than our other worlds offer. It's also a more loose world, less strict. FULL-AUTO AntiBot For the first time in 4,5 years, RetroCores is launching a real antibot world! With extreme accuracy! Anyone who dares to try cheat in Zenera will be deleted, even without being reported by other players or being spotted by staff. This includes, but are not limited to: - Bots
- Macros
- TinyTask
- Lighthack
So if you decide to play Zenera, you better play fair! Obtain 3 days of golden account for free! Everyone who manages to login the first 24 hours of Zenera will gain 3 days of golden account. Meaning between 18:00 Aug 28 - 18:00 Aug 29, Central European Summer Time. Rates of Zenera Additional differences - Equipment upgraded after Rookgaard.
- All spells are free of charge.
- Rings/Items give 2x more regen.
- You can right-click change gold.
- Desert-Quest is soloable.
- Item-Hotkeys are available.
Golden Account Differences We want to point out and highlight for people who haven't noticed that there are some differences with golden account in this world! - Free accounts are able to travel with Ships/Carpets and access all cities.
- Free accounts are able to access all cities.
- Free accounts are able to use all spells.
- Free accounts can become promoted.
The reward of playing a seasonal world At the end of a season, a reward will be given out in the form of account boost events. Counting the highscores (exp), players will receive X days of +50% exp event, and X days of +50% skill event that can be activated in any world. - Top 10: 10 days.
- Top 50: 8 days.
- Top 100: 7 days.
- Top 200: 6 days.
- Top 300: 5 days.
- Everyone above level 50: 4 days.
- Everyone above level 20: 3 days.
More details about seasonal world such as run-time, end of a season, reward, are available here: FAQ -Seasonal worlds. Sincerely, RetroCores Staff
 Aug 22 2026 Update 1.92 -Item Attributes and improvements Today we're happy to present you with update 1.92, which brings a new layer to RetroCores! Creature bosses Any creature that spawns naturally in the game, or in a raid, has a 2% chance to become boss. There are 5 official boss levels for each creature, there each new level make the boss more powerful and carry more loot. Item Attributes Every equipment item dropped in loot has chance to inherit attribute(s). Any item can have 1-3 attributes, there 1 is more likely. More info about bosses & item attributes are available here: Library -Item Attributes. Shining corpses If a fresh corpse contains any item, it will shine to notify you that the corpse has not been touched by anyone yet. If you interact with the corpse, the shining will stop. The client also has options to not show the shining highlight for those who want to avoid seeing them! Attack & Follow highlights Now you have the ability to choose what type of highlight you want for attacking and following players and creatures. You have traditional square, outline, and full-body highlight, you also have them in pulsating options to make them even clearer. Examples of attacking  Examples of following  General Improvements - Fixed a glitch that made monsters able to ignore retarget-cooldown caused by taunting spells.
- Fix players/monsters odd out-of-synch attacks.
- Upgraded regeneration system to be more exact and use less resources as well.
- Upgraded shield system to be more exact, to avoid edge-cases there 2 monsters sometimes could break shields.
- Fixed a small issue that would make a freshly open battle-list to display creatures that's no longer around.
- Upgraded Tips&Tricks window to show images to better highlight what they mean.
- Added ability to minimize Tips&Trick window.
- Added optional fresh-corpse highlights.
- Added optional item attribute tier highlight.
- Made it so any creature with despawn timer doesn't despawn as long as there's players nearby.
- Upgraded gold pouch to only absorb gold that's not already in the players inventory.
- Fixed character page to only show deaths from the past 14 days.
- Fixed a glitch where monsters could bypass your defenses if they could attack you at the same time as you login.
- Opened up access to lower Rathleton as hunting grounds.
- Added the ability to choose to use traditional attack/follow squares, outline, or full-body highlight.
Fixes for staged worlds (Solera & Zenera) - Gold pouch will work as intended, changing gold will only happen if it's done inside player inventory.
- Fixed so it's possible to buy promotion without golden account, as intended.
- Fixed so you do not lose promotion when golden account expires.
Sincerely, Core-Series Staff
 Aug 07 2026 Update 1.91 -General Improvements Today, we're releasing update 1.91, which brings a few improvements to the game. We've successfully made it so that using the mouse on tiles works the same way they used to work in CipSoft's. Which means it's now possible to use items, open containers, and do other stuff that's under a living creature! This was not possible by right-clicking before, unless using the menu, but is now possible in the majority of the creatures found in RetroCores! Note that, just like CipSoft's, this doesn't work on some creatures, for example, small ones such as rats. How it worked previously  How it should work, and how it works now  We have also fixed a graphical issue where monsters would look like they disappear when walking on other floors than you and walking into tiles that you couldn't see. From now on, it will look natural, and you will see their movement correctly, even if they reach places there you technically can't see them. How it was before  How it should be and what it is now  Additional changes - Fixed an issue that could make you lose target when retargeting a new creature shortly after the previous creature died.
- Fixed attack squares that could look uneven with different sizes when using any other quality setting than 64p.
- Level 1 characters no longer shows empty mana, there the client thought the character should have 1 in max mana while it is, in reality, 0, resulting in "empty mana".
- Modernized our streamers page, and added kick.com support.
Due to some very odd events this summer, our host provider had major issues with their services, we've experienced the issue that they'd reboot their dedicated servers back and forth with little to no warning. Almost all Core-Series suffered greatly from this, worlds taken offline and being rolled back. Due to that situation, today we're happy to announce that we've added a detection against unauthorized shutdowns that will kick players and save the entire game before it's turned off. Thanks to the many optimizations done to the game previously, the game can be taken offline in less than a second with no loss of data. We sincerely hope, we designed the detection in vain and that it will never be used, but now you'll know that you'll be safe even if the game suddenly shuts off with no warning! Sincerely, Core-Series Staff
 Jul 31 2026 Updated multi-client rules concerning Aldora! We have updated the multi-clienting and farming rules of Aldora for it's upcoming launch! You are not allowed to login more than 1 character in Aldora! This rule does not include older worlds. Ensure you follow the rules to avoid mistakes! Updated rules: Sincerely, Core-Series Staff  Jul 30 2026 Update 1.24 -General Improvements Today we're happy to present you with update 1.24! We have had some intensive discussions and polling back and forth about various things about ShadeCores. The following things have been changed, in agreement with the community: In Addition to the changes requested by the community, this update also comes with 2 important fixes: - Fixed a glitch that caused some outfits to appear bugged when walking onto floor-hidden tiles.
- Fixed a glitch that made light from creatures shine through floors.
Sincerely, Core-Series Staff
 Jul 27 2026 Zenera's 7:th season has ended! Today, the 7:th season of Zenera has ended! The season was active between Feb 27 of 2026 and July 1 of 2026. And we want to thank everyone who was part of it! All characters of Zenera have been merged into Solera. More info about how seasonal worlds ends can be found here: FAQ -Seasonal worlds. For those of you who earned account events from being part in Zenera, congratulations and enjoy! Sincerely, Core-Series Staff  Jul 21 2026 Aldora PVP launching on August 1:st Welcome to ShadeCores We are excited to present to you: Aldora, our new PVP world! Quick Info for laziness: Rates: - Tibia 7.4 theme
- 1x Experience
- 1x Skills
- 1x Magic
- 1x Loot
- 1x Regen
General info: Official launch: August 1, 17:00 CEST. Create characters: 1 hour before launch (16:00 CEST). - Authentic
- Damages
- Monster attacks
- Monsters carrying equipment & loot
- Monster Spawns & respawn depending on players online
- World light and watches
- Traps
- Line of sight system
- Floor saving system
- Exhaustion system
- Much more..
- General
- REAL Proven & Verified Anti-Cheat system = No cheaters
- Many quests modified to add mystery to the game for everyone
- Much more..
What is ShadeCores? ShadeCores is a game designed to mimic the oldschool version of Tibia.com, but in a slower pace. Our goal is to be a long lasting and functional game that doesn't run a course of being broken after a few years. Read more at: About -What is ShadeCores?. World Map The map contains all places of Tibia 7.70. It also contains 100% spawns of Tibia 7.70. With exception of Port Hope. Built authentically ShadeCores was built hand in hand with hacked Tibia files (7.70 version) and is very accurate to how Tibia was (with exception things that has been improved). If you played Tibia back in 7.4-7.70 and join ShadeCores, you will yourself notice how scary accurate every single spawn is. Read more at: About -Additional Information. Game health We have made many modifications to ensure a healthy economy and game. Read more at: About -Keeping the balance of the game. Creature Behavior In ShadeCores, same as in CipSoft's, creatures also doesn't have any exhaustion of their abilities such as attacks, healings and more. Read more at: FAQ -Creature Behavior. Creature spawns ShadeCores has the very same spawn system that CipSoft's had back in the day. All creatures that spawns has a "home". And this "home" has a set amount of creatures that belongs to it, always same type of creature. Read more at: FAQ -Creature spawns. Accurate creature loot & inventory ShadeCores have an accurate loot & inventory system for creatures, working identically as it did in CipSoft's back in the day. Which means that creatures with items that give light, will also light up the creature, or armors that will increase the armor of the creature, or that when a creature wear boots of haste, it will run noticeably faster! Read more at: FAQ -Creatures equipping their loot & loot system. Authentic exhaustions Believe it or not, OT's have it completely wrong, OTs uses 1 or 2 kind of exhaustions depending on which version they're meant to reflect (healing + attacking spells). However, in CipSoft's, there were 3 different exhaustions in the old days, 4 if you include "using item on.." exhaustion which was 1 second. Read more at: FAQ -Exhaustion system. Floor saving ShadeCores are running with a map-saving system that allow the map to save certain edits done by players. The edits can almost be anything from items added to certain places, to open doors, wall torches that's lit or not, items hiding in boxes, book cases or even unexpected containers invisible to the naked eye. Read more at: FAQ -Floor saving system. Game health balance To ensure that ShadeCores become as perfect as possible, a lot has to be considered and corrected. Our goal is to make a long lasting and functional game that doesn't run a course of being broken after a few years. In ShadeCores, you're not meant to get unlimited supplies, hunting dragons, dragon lords, demons or other demonic critters, we don't fancy the rushed pace much of Tibia has become along with the community. Read more at: FAQ -Game Health Balance (creatures, supplies, gold). Keep valuables valuable In ShadeCores it's harder to obtain "good" equipment, which will turn lower level equipment into the new good equipment. Read more at: FAQ -Game Health Balance (equipment). Line of sight system In ShadeCores we use the same line-of-sight system as in CipSoft's. You may notice when you're playing that sometimes you can throw things in a way you can't do in most OT's. And you' may also notice that sometimes, you cannot throw things in same way as in most OT's. Read more at: FAQ -Line of sight system. Poison storm Almost every OT either has ticking poison damage from around 50 counting down until 0, while others have an instant damage followed by poison or some other mixtures. While in reality, damage of the poison storm is decided by level and magic level, from the first tick of damage, it decreases with a few % until it reaches 0. Read more at: FAQ -Poison storm. Traps functionality Traps does a static amount of damage. 30 to be exact, it's always 30. However, traps cause a physical damage that listen to the creatures armor. It means that the damage can and will be reduced by any armor the creature may have. Read more at: FAQ -Traps (item). World light & watches In ShadeCores, time and world light works exactly like it did in CipSoft's back in the day. Read more at: FAQ -World lights & watches. Anti-Cheat system We have a very advanced and automatic anti-cheat system that detects all kind of cheats rather quickly, be it bot, macro, tasker or others. This system was first developed and proven to work very well in RetroCores world "Cleanera". It has since then been improved to be faster and detect a wider array of cheats that people could use. A lot of servers has basically lied about that they're anti-bot, most of players have been in "anti-bot" servers that's been exploding with cheats and nobody gets punished, which is why most with good reason wont trust whenever someone says they're "antibot". But through Cleanera@RetroCores, we've verified for a lot of people that we're not bullshitting you, we're legit, we have a system that works and a lot of people have tested it and found themselves shocked when their "secret cheat" got caught even though nobody was nearby them. Other Game Features - Ability to play for free.
- No level restrictions on items nor spells.
- Non-stackable runes/fluids.
- No Runes from NPCs.
- No item-hotkeys.
- No wands/rods.
- No protection zone on boats/carpets.
- Manual aiming
- Anti-lag system.
- Great and improved monster systems.
- Monsters can be lured anywhere.
- No stairjump exhaust.
- Possibility to make UH traps.
- Accurate 7.4 formulas.
- Classic premium system.
- Classic promotion system.
- Many and random raids with possibility to loot raid-rare items.
If you're new to the community, you're welcome to join the Core-Series Discord server to chat with other players and staff! plain link: https://discord.gg/agXaGp47yG Aldora will officially launch on August 1 at 17:00 CEST! You will be able to create characters starting at 16:00 CEST the same day! Sincerely, Core-Series Staff  Jul 21 2026 Update 1.22 -Internal fixes Today we're releasing update 1.22, which brings some internal fixes and improvements. The only player-visible change is that level 1 characters no longer shows empty mana, there the client thought the character should have 1 in max mana while it is, in reality, 0, resulting in "empty mana". Sincerely, Core-Series Staff  Jul 19 2026 Update 1.21 -Improvements Today, we're releasing update 1.21, which brings a few improvements to the game. We've successfully made it so that using the mouse on tiles works the same way they used to work in CipSoft's. Which means it's now possible to use items, open containers, and do other stuff that's under a living creature! This was not possible by right-clicking before, unless using the menu, but is not possible in the majority of the creatures found in ShadeCores! Note that, just like CipSoft's, this doesn't work on some creatures, for example, small ones such as rats. How it worked previously  How it should work, and how it works now  We have also fixed a graphical issue where monsters would look like they disappear when walking on other floors than you and walking into tiles that you couldn't see. From now on, it will look natural, and you will see their movement correctly, even if they reach places there you technically can't see them. How it was before  How it should be and what it is now  Additional changes - Fixed an issue that could make you lose target when retargeting a new creature shortly after the previous creature died.
- Fixed attack squares that could look uneven with different sizes when using any other quality setting than 64p.
Due to some very odd events this summer, our host provider had major issues with their services, we've experienced the issue that they'd reboot their dedicated servers back and forth with little to no warning. Almost all Core-Series suffered greatly from this, worlds taken offline and being rolled back. Due to that situation, today we're happy to announce that we've added a detection against unauthorized shutdowns that will kick players and save the entire game before it's turned off. Thanks to the many optimizations done to the game previously, the game can be taken offline in less than a second with no loss of data. We sincerely hope, we designed the detection in vain and that it will never be used, but now you'll know that you'll be safe even if the game suddenly shuts off with no warning! Sincerely, Core-Series Staff
 Jul 18 2026 New staff, new discord Today, we're happy to announce our newest staff members! CM Don & CM Taras! They are a fine addition to Core-Series and will help with many various tasks and ensure that things flow great in Core-Series! We all wish them the best of luck in their new positions and hope they'll thrive together with us! In addition to the new staff, we're proud to finally present you with the Core-Series Discord! A discord for all games of Core-Series, a place where you can chat with other players, seek help, create support tickets, and stay up to date with the latest news of Core-Series! Feel free to join our new Discord here: https://discord.gg/agXaGp47yG For you who sent in an application, this isn't the end yet! We're likely to bring in more in the near future, and we'll use the applications we already have! Sincerely, Core-Series Staff | |  Can't Log in Posts: 3, Views: 27 Last post: August 25th 2026, 12:59 CEST  Zenera launching on Aug 28 with full-auto antibot! Posts: 3, Views: 57 Last post: August 24th 2026, 16:23 CEST  Update 1.92 -Item Attributes and improvements Posts: 3, Views: 87 Last post: August 23rd 2026, 23:26 CEST  Update 1.24 -General Improvements Posts: 11, Views: 204 Last post: August 23rd 2026, 07:47 CEST  New staff, new discord Posts: 4, Views: 210 Last post: August 11th 2026, 13:35 CEST  Promotion bug? Posts: 2, Views: 86 Last post: August 10th 2026, 16:35 CEST  Update 1.91 -General Improvements Posts: 3, Views: 95 Last post: August 9th 2026, 12:54 CEST  Zenera's 7:th season has ended! Posts: 3, Views: 117 Last post: August 9th 2026, 12:52 CEST  Updated multi-client rules concerning Aldora! Posts: 1, Views: 71 Last post: July 31st 2026, 16:52 CEST  Quick looting Posts: 12, Views: 404 Last post: July 27th 2026, 10:53 CEST  cant log zenera? Posts: 14, Views: 207 Last post: July 24th 2026, 19:10 CEST  Lost Items Posts: 2, Views: 55 Last post: July 24th 2026, 19:08 CEST  Aldora PVP launching on August 1:st Posts: 3, Views: 207 Last post: July 22nd 2026, 19:46 CEST  Update 1.22 -Internal fixes Posts: 1, Views: 42 Last post: July 21st 2026, 13:44 CEST  Update 1.21 -Improvements Posts: 1, Views: 48 Last post: July 19th 2026, 17:32 CEST  Quest Log Posts: 1, Views: 93 Last post: July 19th 2026, 08:08 CEST  New staff, new discord Posts: 1, Views: 55 Last post: July 18th 2026, 15:14 CEST  New staff, new discord Posts: 1, Views: 38 Last post: July 18th 2026, 15:14 CEST  Update 1.20 -HD, Graphical options, new launcher Posts: 2, Views: 61 Last post: July 17th 2026, 01:02 CEST  Staff Recruitment — Core-Series Posts: 2, Views: 72 Last post: July 17th 2026, 00:59 CEST  CHARACTER Posts: 23, Views: 457 Last post: July 15th 2026, 20:53 CEST  Boosted Creatures: Weekly Schedule Posts: 4, Views: 117 Last post: July 15th 2026, 20:52 CEST  Update 1.19 -Massive improvements Posts: 1, Views: 51 Last post: July 15th 2026, 19:04 CEST  why cant i see what items are on auction char Posts: 8, Views: 185 Last post: July 14th 2026, 22:16 CEST  marcus make poll for hotkeys.. Posts: 5, Views: 122 Last post: July 14th 2026, 20:13 CEST  Some suggestions! Posts: 1, Views: 56 Last post: July 13th 2026, 00:53 CEST  Amulet of loss and blessings Posts: 1, Views: 87 Last post: July 12th 2026, 13:04 CEST  Update 1.18 -General improvements Posts: 3, Views: 99 Last post: July 12th 2026, 11:11 CEST  Exercise weapon's upgrade. Posts: 3, Views: 148 Last post: July 11th 2026, 13:53 CEST  cant log on to empera (and more) Posts: 6, Views: 70 Last post: July 9th 2026, 15:45 CEST |