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Oct 08 2026
-Short news
The time has finally come! ClassiCores will officially launch on October 16!

Oct 08 2026
ClassiCores official launch, October 16
Back in 2019, RetroCores brought thousands of players together to experience the thrill of classic Tibia.
Friendships were formed, rivalries grew, and battles became memories that players still talk about today.

Seven years later, it’s time to bring that feeling back.
Built on the foundations of the most popular version of RetroCores, ClassiCores returns to the gameplay that made those days special: meaningful progress, valuable loot, a player-driven rune economy, and battles where your aim and decisions matter.

Our official world, Antica, opens on October 16, 2026, at 18:00 CEST.
You can start creating characters one hour before the official launch.


A world for everyone
One world. Old friends, new faces, and rivals from every corner of the globe.

With our anti-lag systems designed to deliver smooth, responsive gameplay.. even when you’re playing from far far away.

Bring your friends wherever they live.
Build an international guild, trade with players across continents, and help create a community that brings the world together.

Imagine the teams. Imagine the rivalries. Imagine the wars.


Rediscover the classic adventure
That first beholder shield.
A backpack filled with freshly made runes.
The satisfaction of finally buying boots of haste.
A white skull appearing just as you thought your hunt was going peacefully.

ClassiCores brings back those moments with 7.4 gameplay, classic equipment and outfits, familiar quests, and a broader map featuring Port Hope in 7.4 style.

Runes are made by players, never sold by NPCs.
Finding a trusted supplier, preparing your backpacks, and trading with other players are part of the adventure again.

Manual aiming and classic death losses give every fight real stakes.
Your supplies matter. Your decisions matter. Your victories feel earned.

Alongside the classic foundations, you’ll find practical improvements:
  • Tasks offering experience and/or a reward of gold or a single item.
  • Automatic party experience sharing, with bonuses for hunting together.
  • Faster creature respawns and monsters that can be lured anywhere.
  • Automatic stacking of stackable items in containers.
  • Moving and using items while running.
  • Banking, including deposits, withdrawals, and transfers.
  • A customizable classic-style client, with extra panels, optional WASD movement, and built-in CAM recordings.

Low rates. Lasting achievements.
  • Experience: 2x
  • Skills: 2x
  • Magic: 1x
  • Loot: 1x

Whether you enjoy exploring, trading, hunting with friends, or fighting for control of your favorite spawn, Antica offers a world where your time and achievements matter.

For those ready to fight, Open PvP, guild wars, and our automatic War Emblem system bring opportunities for both organized battles and ongoing rivalries.


Fair play, protected by powerful anti-cheat systems
ClassiCores features automatic anti-cheat detection that we believe is among the best in the Tibia community.

Our systems work continuously to detect bots, macros, and other forms of cheating.  
Cheaters are identified quickly and promptly scheduled for account deletion.

Your levels, skills, and achievements should come from your own effort.  
Whether you’re hunting, training, or fighting, we’re committed to protecting fair competition and making honest play count.


A permanent world,  no resets, ever
Antica is here to stay. No reset will ever happen.

Build your character with confidence, decorate your home, establish your guild, and become part of a world you can keep returning to.


Help bring everyone back
Remember the people you hunted with? Your old guild? That friend who always promised they would return if the right server opened?

Send them this announcement.

Share it in your Discord communities, your guild chats, and with everyone who still remembers the excitement of classic Tibia.
Reach out to old teammates, even the ones you haven’t spoken to in years.

The more people who hear about Antica, the more friendships, rivalries, and unforgettable moments we can create together.


After seven years, the classic returns!
Let’s make this a launch to remember.

Antica, October 16, 2026, at 18:00 CEST.
See you in Rookgaard!


Sincerely,
The ClassiCores Team

Oct 05 2026
Update 1.28 -Antibot and performance

Today we're releasing client version 1.28, which brings an improved anticheat and quite a few improvements to the client to ensure it stays smooth on a wider set of environments.

Sincerely,
Core-Series Staff


Oct 05 2026
Update 2.00 -Antibot and performance

Today we're releasing client version 2.00, which brings an improved anticheat and quite a few improvements to the client to ensure it stays smooth on a wider set of environments.

Sincerely,
Core-Series Staff


Sep 30 2026
Update 1.27 -General improvements

Today we're releasing client version 1.27 which brings a few improvements involving the anti-cheat and background systems of both the game and the client.

Sincerely,
Core-Series Staff


Sep 30 2026
Update 1.99 -General improvements

Today we're releasing client version 1.99 which brings a few improvements involving the anti-cheat and background systems of both the game and the client.

Sincerely,
Core-Series Staff


Sep 27 2026
Update 1.26 -Next generation antibot

Today we're releasing client update 1.98!

In this update, the main focus is on releasing our newest antibot system, and a few general improvements to both game and client.

Sincerely,
Core-Series Staff


Sep 27 2026
Update 1.98 -Next generation antibot

Today we're releasing client update 1.98!

In this update, the main focus is on releasing our newest antibot system, and a few general improvements to both game and client.

Sincerely,
Core-Series Staff


Sep 18 2026
Update 1.25 -Attributes, bosses, effect opacity, minimap, war emblem

Today we're happy to present you with update 1.25!

Creature bosses
Any creature that spawns naturally in the game, or in a raid, has a 2% chance to become boss.
There are 5 official boss levels for each creature, there each new level make the boss more powerful and carry more loot.



Item Attributes
Every equipment item dropped in loot has chance to inherit attribute(s).
Any item can have 1-3 attributes, there 1 is more likely. 



More info about bosses & item attributes are available here: Library -Item Attributes.


Shining corpses
If a fresh corpse contains any item, it will shine to notify you that the corpse has not been touched by anyone yet.
If you interact with the corpse, the shining will stop.
This has to be enabled in options, in Options > Graphics > "Highlight unlooted corpses".



Attack & Follow highlights
Now you have the ability to choose what type of highlight you want for attacking and following players and creatures.
You have traditional square, outline, and full-body highlight, you also have them in pulsating options to make them even clearer.

Examples of attacking


Examples of following


Minimap displaying spawns

You can now browse the spawn of creatures with ease in the fullscreen-minimap where you can choose to show/hide NPCs and creatures!

Same goes with the small minimap, and the floating version, there you can choose to show/hide NPCs and creatures!


And of course, you can see the spawns on any floor!

In addition to this feature, we've added a brand new feature that will be very helpful when guiding other players!
You can now copy a code and share it with others to show them an area you're talking about!

This code will make the minimap jump to the place in question and use the same zoom!
So if you zoom in on a specific target, it will be extra clear for other players that you share it with!
You can do all this in the fullscreen map, there you will find a button "GoTo" in the upper-left corner!

Exceptions of spawns

  • The minimap only shows spawns of creatures listed on the website, to protect mysteries.
  • The minimap also only shows spawns of visible areas!
We also added the ability to go up/down floors with the number-pad "+" and "-" buttons, along with "page up" and "page down" buttons.

If you're new and wish to browse the unlimited map, you can download the minimap here!


 War Emblem
War Emblem is an automatic system that mark players as war-players.
The emblem can only be seen by those who have been marked with it.
Killing a player with the war emblem will not result in any frags.

Once a war emblem has been set, it takes 24 hours before it vanishes.
However, any action that would count towards an emblem, will refresh the decay of the emblem back to 24 hours.

Attacking a war emblem marked player does not suppress the skull system, you will still get a skull, the only thing the emblem does is prevent a frag from being delivered.

*skulled: having a white or red skull.
24 hours threshold to be marked with an emblem

  • Attacking 3 different players there either the target or the attacker is skulled.
  • Attacking 6 different players not in party.
  • Healing 3 different skulled player while not being pz locked.
  • Healing 6 different skulled player while being pz locked.

If any of the points above are broken within a 24-hour period on a character, it will be marked with the war emblem.
Permanent place of information: About -PVP.


Effect Opacity

In this update we've added support to control the opacity of effects!
With 3 separate settings for creatures, players and your own, you can now easily decide what's important to see and how much of it!

With an opacity of 50%, effects will look something like this


Experience Share
We have added experience share for players in party hunting together.
Do note that being in a party sharing experience will grant you a 10% bonus.
However, there are no other bonuses available, such as vocation bonus.


Creature Tasks
In this update, we've added a creature task system that rewards you for killing a set amount of monsters.
Note that the tasks only give exp and gold.
There's only 1 task available that gives an item.


Store Changes
We have updated our instant golden account offers, which previously were only available in 14-day packages, now you can choose anything between 3, 7, 14, 30, and 90-day packages.
We've added a whole bunch of cosmetic containers to the store!

Here are a few of what you can find

Store full light option
We have replaced our system from previous "light scrolls" that were character-based, into an account-based system instead.
The scrolls will return the points used to buy them if used.
Anyone who had active light/full light on their character has been compensated for the time remaining, as the old system has been truncated.


General Improvements

  • Added tier creature bosses.
  • Added item attribute system.
  • Added ability to see creatures/npc spawns on minimap.
  • Added war-embles system.
  • Added ability to change opacity of effects caused by yourself, other players, and creatures.
  • Added experience share.
  • Added creature tasks.
  • Removed the character-based light scrolls and replace with an account-based full light option.
  • Fixed a glitch that made monsters able to ignore retarget-cooldown caused by taunting spells.
  • Fix players/monsters odd out-of-synch attacks.
  • Upgraded regeneration system to be more exact and use less resources as well.
  • Upgraded shield system to be more exact, to avoid edge-cases there 2 monsters sometimes could break shields.
  • Fixed a small issue that would make a freshly open battle-list to display creatures that's no longer around.
  • Added Tips&Tricks window to make players aware of things that are often forgotten about.
  • Added optional fresh-corpse highlights.
  • Added optional item attribute tier highlight.
  • Made it so any creature with a despawn timer doesn't despawn as long as there's players nearby.
  • Fixed character page to only show deaths from the past 14 days.
  • Fixed a glitch where monsters could bypass your defenses if they could attack you at the same time as you login.
  • Added the ability to choose to use traditional attack/follow squares, outline, or full-body highlight.
  • Fixed a rare leak in the death system that could cause a newly dead character to come back to life with no control.
  • Fixed an issue that could, in edge cases, cause a player to get stuck and be unable to move.
  • Fixed a problem that prevented death screenshots from being taken.
  • Added bolts to distance NPCs for 5 gp each.



Sincerely,
Core-Series Staff


Sep 12 2026
Update 1.97 -Quick looting improvements

Today we're releasing an improved quick-looting!

Changes done

  • Changed the limit of possible item settings from 50 to 100.
  • "Unassigned" category was renamed to "Categories not on list" to highlight that it's for items that are from a category that doesn't exist in quick-looting.
  • "Unset Categories" was added and will be responsible for loot from all categories that don't have a container selected.
  • "Use main container as fallback" was changed into a function that only loots categories whose set containers are out of space.
  • Added a behaviour setting to only loot valuable items set by defining a gold value per 100 oz.
  • Added "NPC value per 100 oz" information to items on the website.
  • Updated About -Quick Looting.



Behavior setting

This new setting is a game-changer!

This new setting is as simple as it sounds.
It allows you to determine what value an item must have per 100 oz, for you to be interested in looting it.
Using this setting, by only setting the value to 1 gold, it will already automatically make you not loot any "trash" items such as broken flasks and others.
But even better, by just checking out the website Library -Items you can research which is the least valued item you're interested in, put that value into your quick loot, and never again worry about picking up something you're not interested in.

The value per oz triumphs over a total set value, as it will automatically accept items with low value that you most of the time wants, as pearls and gems, but thanks to their incredibly low weight, they often show up with very high value per oz.

If you're at a level there you hunt dragons, it's likely dragon hammer is the least worthy item you'd want to pick up, which has a value of 2,061 gold per 100 oz, so you set the Npc gp value to "2061" and then you will not pick up crossbows or other less worthy things, but you will still pick up dragon scales and leathers because they're valued over 12,000 gold per 100 oz, while a crossbow for example rests at 400 gold per 100 oz.

Do notice that this behavior is still following the rules of containers.
It will not pickup any items it wouldn't pick up when using "normal" behavior, all it does is ignore all items that doesn't match up with the value you've set.


Sincerely,
Core-Series Staff


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